Discussion 7: Object-Oriented Programming
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Getting Started
Say your name and something you've practiced for a while, such as playing an instrument, juggling, or martial arts. Did you discover any common interests among your group members?
Object-Oriented Programming
A productive approach to defining new classes is to determine what instance attributes each object should have and what class attributes each class should have. First, describe the type of each attribute and how it will be used, then try to implement the class's methods in terms of those attributes.
Q1: Keyboard
Overview: A keyboard has a button for every letter of the alphabet. When a
button is pressed, it outputs its letter by calling an output
function (such
as print
). Whether that letter is uppercase or lowercase depends on how many
times the caps lock key has been pressed.
First, implement the Button
class, which takes a lowercase letter
(a
string) and a one-argument output
function, such as Button('c', print)
.
The press
method of a Button
calls its output
attribute (a function) on
its letter
attribute: either uppercase if caps_lock
has been pressed an odd
number of times or lowercase otherwise. The press
method also increments
pressed
and returns the key that was pressed. Hint: 'hi'.upper()
evaluates
to 'HI'
.
Second, implement the Keyboard
class. A Keyboard
has a dictionary called
keys
containing a Button
(with its letter
as its key) for each letter in
LOWERCASE_LETTERS
. It also has a list of the letters typed
, which may be
a mix of uppercase and lowercase letters.
The type
method takes a string word
containing only lowercase letters. It
invokes the press
method of the Button
in keys
for each letter in word
,
which adds a letter (either lowercase or uppercase depending on caps_lock
) to
the Keyboard
's typed
list. Important: Do not use upper
or letter
in
your implementation of type
; just call press
instead.
Read the doctests and talk about:
- Why it's possible to press a button repeatedly with
.press().press().press()
. - Why pressing a button repeatedly sometimes prints on only one line and sometimes prints multiple lines.
- Why
bored.typed
has 10 elements at the end.
Discussion Time: Before anyone types anything, have a conversation
describing the type of each attribute and how it will be used. Start with
Button
: how will letter
and output
be used? Then discuss Keyboard
: how
will typed
and keys
be used? How will new letters be added to the list
called typed
each time a Button
in keys
is pressed? Call the staff if
you're not sure! Once everyone understands the answers to these questions, you
can try writing the code together.
self.letter
is always lowercase, use self.letter.upper()
to produce the uppercase version.
caps_lock
has been pressed is either
self.caps_lock.pressed
or Button.caps_lock.pressed
.
output
attribute is a function that can be called:
self.output(self.letter)
or self.output(self.letter.upper())
. You do not
need to return the result.
self.keys = {c: Button(c, ...) for c in LETTERS}
.
The call to Button
should take c
and an output function that appends to self.typed
, so that every time
one of these buttons is pressed, it appends a letter to self.typed
.
press
method of self.key[w]
for each w
in word
. It should be
the case that when you call press
, the Button
is already set up (in the
Keyboard.__init__
method) to output to the typed
list of this Keyboard
.
Description Time: Describe how new letters are added to
typed
each time a Button
in keys
is pressed. Instead of just reading
your code, say what it does (e.g., "When the button of a keyboard is pressed ...").
One short sentence is enough to describe how new letters are added to typed
.
Document the Occasion
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