Lab 8: Inheritance
Due at 11:59:59 pm on 4/5/2022.
Starter Files
Download lab08.zip. Inside the archive, you will find starter files for the questions in this lab, along with a copy of the OK autograder.
Submission
By the end of this lab, you should have submitted the lab with python3 ok --submit
. You may submit more than once before the deadline; only the final submission will be graded. Check that you have successfully submitted your code on okpy.org.
Inheritance
Question 1: Mint
Complete the Mint
and Coin
classes so that the coins created by a mint have
the correct year and worth.
- Each
Mint
instance has ayear
stamp. Theupdate
method sets theyear
stamp to thecurrent_year
class attribute of theMint
class. - The
create
method takes a subclass ofCoin
and returns an instance of that class stamped with themint
's year (which may be different fromMint.current_year
if it has not been updated.) Hint: Check out thecreate_animal
method in this demo. - A
Coin
'sworth
method returns thecents
value of the coin plus one extra cent for each year of age beyond 50. A coin's age can be determined by subtracting the coin's year from thecurrent_year
class attribute of theMint
class.
class Mint:
"""A mint creates coins by stamping on years.
The update method sets the mint's stamp to Mint.current_year.
>>> mint = Mint()
>>> mint.year
2020
>>> dime = mint.create(Dime)
>>> dime.year
2020
>>> Mint.current_year = 2100 # Time passes
>>> nickel = mint.create(Nickel)
>>> nickel.year # The mint has not updated its stamp yet
2020
>>> nickel.worth() # 5 cents + (80 - 50 years)
35
>>> mint.update() # The mint's year is updated to 2100
>>> Mint.current_year = 2175 # More time passes
>>> mint.create(Dime).worth() # 10 cents + (75 - 50 years)
35
>>> Mint().create(Dime).worth() # A new mint has the current year
10
>>> dime.worth() # 10 cents + (155 - 50 years)
115
>>> Dime.cents = 20 # Upgrade all dimes!
>>> dime.worth() # 20 cents + (155 - 50 years)
125
>>> m = Mint()
>>> n = m.create(Nickel)
>>> n.worth()
5
>>> n.year = 2015
>>> n.worth()
115
"""
current_year = 2020
def __init__(self):
self.update()
def create(self, kind):
"*** YOUR CODE HERE ***"
return kind(self.year)
def update(self):
"*** YOUR CODE HERE ***"
self.year = Mint.current_year
class Coin:
def __init__(self, year):
self.year = year
def worth(self):
"The worth is a coin's face value + 1 cent for each year over age 50."
"*** YOUR CODE HERE ***"
return self.cents + max(0, Mint.current_year - self.year - 50)
class Nickel(Coin):
cents = 5
class Dime(Coin):
cents = 10
Use OK to test your code:
python3 ok -q Mint
Question 2: Quidditch
It's time for the opening quidditch match of the season! We represent the various positions for players with the QuidditchPlayer
class and its subclasses. Every player begins with a base_energy
level, but every position requires a different proportion of energy. Fill in the energy
method for the Beater
, Chaser
, Seeker
, and Keeper
classes, according to their docstrings. In addition, fill in the __init__
method for the Chaser
class.
class Player:
def __init__(self, name, base_energy):
"""
Players have a name, and begin with base_energy.
"""
self.name = name
self.base_energy = base_energy
def energy(self):
return self.base_energy
class Beater(QuidditchPlayer):
role = "bludgers"
def energy(self, time):
"""
Returns the amount of energy left after playing for time minutes.
After playing for time minutes, Beaters lose their base energy level
divided by the number of minutes. If time is 0, catch the ZeroDivisionError
and print "You can't divide by zero!" instead.
>>> fred = Beater("Fred Weasley", 640)
>>> fred.energy(40)
624.0
>>> fred.energy(0)
You can't divide by zero!
"""
"*** YOUR CODE HERE ***"
try:
return self.base_energy - (self.base_energy / time)
except ZeroDivisionError as e:
print("You can't divide by zero!")
Use OK to test your code:
python3 ok -q Beater.energy
class Chaser(QuidditchPlayer):
role = "score"
energy_expended = 20
def __init__(self, name, base_energy, goals):
"""
Chasers have a name, score goals, and begin with base_energy.
"""
"*** YOUR CODE HERE ***"
super().__init__(name, base_energy)
self.goals = goals
def energy(self, time):
"""
Returns the amount of energy left after playing for time minutes. For every goal
they score, they use energy_expended units of energy. In addition, they also use
10% of energy_expended if the number of minutes they have played is a multiple of 9.
>>> katie = Chaser("Katie Bell", 230, 2)
>>> katie.energy(20)
190
>>> ginny = Chaser("Ginny Weasley", 400, 3)
>>> ginny.energy(45)
338.0
"""
"*** YOUR CODE HERE ***"
cur_energy = self.base_energy
cur_energy -= self.energy_expended * self.goals # Note: Chaser.energy_expended works too
if time % 9 == 0:
cur_energy -= 0.1 * self.energy_expended
return cur_energy
Use OK to test your code:
python3 ok -q Chaser.energy
class Seeker(QuidditchPlayer):
role = "snitch"
energy_expended = 5
def energy(self, time):
"""
Returns the amount of energy after time minutes. Seekers expend energy_expended
units of their energy for every minute they have been playing.
>>> harry = Seeker("Harry Potter", 700)
>>> harry.energy(30)
550
>>> harry.energy(20)
600
"""
"*** YOUR CODE HERE ***"
return self.base_energy - (time * Seeker.energy_expended)
Use OK to test your code:
python3 ok -q Seeker.energy
class Keeper(QuidditchPlayer):
role = "guard"
energy_expended = 50
def energy(self, time):
"""
Returns the amount of energy after time minutes. If less than 30 minutes have
passed, then Keepers do not lose any energy. If 30 minutes or more have passed,
then Keepers expend 80% of their energy_expended units for every full 15
minutes that pass.
>>> oliver = Keeper("Oliver Wood", 380)
>>> oliver.energy(45)
260.0
>>> oliver.energy(29)
380
"""
"*** YOUR CODE HERE ***"
energy = self.base_energy
if time < 30:
return self.base_energy
else:
for i in range(time // 15):
energy = energy - (0.8 * Keeper.energy_expended)
return energy
Use OK to test your code:
python3 ok -q Keeper.energy
After you finish implementing the QuidditchPlayers, run the following command in your terminal to play the game:
python3 -i quidditch_game.py
Optional List Review
Question 3: Shopping Tax
Complete the functiontax
which takes in a list that represents a shopping cart called shopping_cart
and return a new list that also represents the same shopping cart but with a percent
tax added to the price of each item.
A shopping cart is represented as a list of 3-element tuples like this:
[(item1, cost1, quantity1), (item2, cost2, quantity2), ..., (itemN, costN, quantityN)]
Then complete the function total_cost
which takes in a list that represents a shopping cart called shopping_cart
and returns the total cost of all the items in that shopping cart.
def tax(shopping_cart, percent):
""" Returns a new list where a `percent` tax is added to each item's price in a shopping cart.
>>> fruit_cart = [("apple", 0.5, 3), ("banana", 0.25, 4)]
>>> tax(fruit_cart, 10)
[('apple', 0.55, 3), ('banana', 0.275, 4)]
>>> cal_cart = [("oski", 1000, 1), ("go", 1.25, 2), ("bears", 3.5, 2)]
>>> tax(cal_cart, 100)
[('oski', 2000.0, 1), ('go', 2.5, 2), ('bears', 7.0, 2)]
"""
"*** YOUR CODE HERE ***"
tax_multiplier= 1 + (percent / 100)
return [(name, price * tax_multiplier, quantity) for (name, price, quantity) in shopping_cart]
Use OK to test your code:
python3 ok -q tax
Question 4: Shopping Total Cost
def total_cost(shopping_cart):
""" Returns a float that is the total cost of all items in the shopping cart.
>>> fruit_cart = [("apple", 0.5, 3), ("banana", 0.25, 4)]
>>> taxed_fruit = tax(fruit_cart, 10)
>>> total_cost(taxed_fruit)
2.75
>>> cal_cart = [("oski", 1000, 1), ("go", 1.25, 2), ("bears", 3.5, 2)]
>>> taxed_cart = tax(cal_cart, 100)
>>> total_cost(taxed_cart)
2019.0
"""
"*** YOUR CODE HERE ***"
return sum([price*quantity for (name, price, quantity) in shopping_cart])
Use OK to test your code:
python3 ok -q total_cost
Submit
Make sure to submit this assignment by running:
python3 ok --submit