Homework 8 Solutions
Solution Files
You can find the solutions in hw08.py.
Required Questions
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Inheritance
Election
Let's implement a game called Election. In this game, two players compete to try and earn the most votes. Both players start with 0 votes and 100 popularity.
The two players alternate turns, and the first player starts. Each turn, the current player chooses an action. There are two types of actions:
- The player can debate, and either gain or lose 50 popularity. If the player
has popularity
p1
and the other player has popularityp2
, then the probability that the player gains 50 popularity ismax(0.1, p1 / (p1 + p2))
. Note that themax
here ensures that the probability is never lower than 0.1. - The player can give a speech. If the player has popularity
p1
and the other player has popularityp2
, then the player gainsp1 // 10
votes and popularity and the other player losesp2 // 10
popularity.
The game ends when a player reaches 50 votes, or after a total of 10 turns have been played (each player has taken 5 turns). Whoever has more votes at the end of the game is the winner!
Q1: Player
First, let's implement the Player
class. Fill in the debate
and speech
methods, that take in another Player
other
, and implement the correct
behavior as detailed above. Here are a few additional things to keep in mind:
- Each player carries a random number generator (the
random_func
instance attribute), which is a function that returns a random float between 0 and 1 when called. - In the
debate
method, you should call therandom_func
function to get a random number. The player should gain 50 popularity if the random number is smaller than the probability described above, or lose 50 popularity otherwise. - Neither players' popularity should ever become negative. If this happens, set it equal to 0 instead.
### Phase 1: The Player Class
class Player:
"""
>>> random = make_test_random()
>>> p1 = Player('Hill', random)
>>> p2 = Player('Don', random)
>>> p1.popularity
100
>>> p1.debate(p2) # random() should return 0.0
>>> p1.popularity
150
>>> p2.popularity
100
>>> p2.votes
0
>>> p2.speech(p1)
>>> p2.votes
10
>>> p2.popularity
110
>>> p1.popularity
135
>>> p1.speech(p2)
>>> p1.votes
13
>>> p1.popularity
148
>>> p2.votes
10
>>> p2.popularity
99
>>> for _ in range(4): # 0.1, 0.2, 0.3, 0.4
... p1.debate(p2)
>>> p2.debate(p1)
>>> p2.popularity
49
>>> p2.debate(p1)
>>> p2.popularity
0
"""
def __init__(self, name, random_func):
self.name = name
self.votes = 0
self.popularity = 100
self.random_func = random_func
def debate(self, other):
prob = max(0.1, self.popularity / (self.popularity + other.popularity))
if self.random_func() < prob:
self.popularity += 50
else:
self.popularity = max(0, self.popularity - 50)
def speech(self, other):
self.votes += self.popularity // 10
self.popularity += self.popularity // 10
other.popularity = max(0, other.popularity - (other.popularity // 10))
def choose(self, other):
return self.speech
Use Ok to test your code:
python3 ok -q Player
Q2: Game
Now, implement the Game
class. Fill in the play
method, which should
alternate between the two players, starting with p1
, and have each player take
one turn at a time. The choose
method in the Player
class returns the
method, either debate
or speech
, that should be called to perform the
action.
In addition, fill in the winner
method, which should return the
player with more votes, or None
if the players are tied.
### Phase 2: The Game Class
class Game:
"""
>>> random = make_test_random()
>>> p1, p2 = Player('Hill',random), Player('Don', random)
>>> g = Game(p1, p2)
>>> winner = g.play()
>>> p1 is winner
True
>>> # Additional correctness tests
>>> winner is g.winner()
True
>>> g.turn
10
>>> p1.votes = p2.votes
>>> print(g.winner())
None
"""
def __init__(self, player1, player2):
self.p1 = player1
self.p2 = player2
self.turn = 0
def play(self):
while not self.game_over():
if self.turn % 2 == 0:
curr, other = self.p1, self.p2
else:
curr, other = self.p2, self.p1
curr.choose(other)(other)
self.turn += 1 return self.winner()
def game_over(self):
return max(self.p1.votes, self.p2.votes) >= 50 or self.turn >= 10
def winner(self):
if self.p1.votes > self.p2.votes:
return self.p1
elif self.p2.votes > self.p1.votes:
return self.p2
else:
return None
Use Ok to test your code:
python3 ok -q Game
Q3: New Players
The choose
method in the Player
class is boring because it always returns
the speech
method. Let's implement two new classes that inherit from Player
,
but have more interesting choose
methods.
Implement the choose
method in the AggressivePlayer
class, which returns the
debate
method if the player's popularity is less than or equal to other
's
popularity, and speech
otherwise. Also implement the choose
method in the
CautiousPlayer
class, which returns the debate
method if the player's
popularity is 0, and speech
otherwise.
### Phase 3: New Players
class AggressivePlayer(Player):
"""
>>> random = make_test_random()
>>> p1, p2 = AggressivePlayer('Don', random), Player('Hill', random)
>>> g = Game(p1, p2)
>>> winner = g.play()
>>> p1 is winner
True
>>> # Additional correctness tests
>>> p1.popularity = p2.popularity
>>> p1.choose(p2) == p1.debate
True
>>> p1.popularity += 1
>>> p1.choose(p2) == p1.debate
False
>>> p2.choose(p1) == p2.speech
True
"""
def choose(self, other):
if self.popularity <= other.popularity:
return self.debate
else:
return self.speech
Use Ok to test your code:
python3 ok -q AggressivePlayer
class CautiousPlayer(Player):
"""
>>> random = make_test_random()
>>> p1, p2 = CautiousPlayer('Hill', random), AggressivePlayer('Don', random)
>>> p1.popularity = 0
>>> p1.choose(p2) == p1.debate
True
>>> p1.popularity = 1
>>> p1.choose(p2) == p1.debate
False
>>> # Additional correctness tests
>>> p2.choose(p1) == p2.speech
True
"""
def choose(self, other):
if self.popularity == 0:
return self.debate
else:
return self.speech
Use Ok to test your code:
python3 ok -q CautiousPlayer
Linked Lists
Q4: Store Digits
Write a function store_digits
that takes in an integer n
and returns
a linked list containing the digits of n
in the same order (from left to right).
Important: Do not use any string manipulation functions, such as
str
orreversed
.
def store_digits(n):
"""Stores the digits of a positive number n in a linked list.
>>> s = store_digits(1)
>>> s
Link(1)
>>> store_digits(2345)
Link(2, Link(3, Link(4, Link(5))))
>>> store_digits(876)
Link(8, Link(7, Link(6)))
>>> store_digits(2450)
Link(2, Link(4, Link(5, Link(0))))
>>> store_digits(20105)
Link(2, Link(0, Link(1, Link(0, Link(5)))))
>>> # a check for restricted functions
>>> import inspect, re
>>> cleaned = re.sub(r"#.*\\n", '', re.sub(r'"{3}[\s\S]*?"{3}', '', inspect.getsource(store_digits)))
>>> print("Do not use str or reversed!") if any([r in cleaned for r in ["str", "reversed"]]) else None
"""
result = Link.empty
while n > 0:
result = Link(n % 10, result)
n //= 10
return result
Use Ok to test your code:
python3 ok -q store_digits
Q5: Mutable Mapping
Implement deep_map_mut(func, s)
, which applies the function func
to each
element in the linked list s
. If an element is itself a linked list,
recursively apply func
to its elements as well.
Your implementation should mutate the original linked list. Do not
create any new linked lists. The function returns None
.
Hint: You can use the built-in
isinstance
function to determine if an element is a linked list.>>> s = Link(1, Link(2, Link(3, Link(4)))) >>> isinstance(s, Link) True >>> isinstance(s, int) False
Construct Check: The final test case for this problem checks that your function does not create any new linked lists. If you are failing this doctest, make sure that you are not creating link lists by calling the constructor, i.e.
s = Link(1)
def deep_map_mut(func, s):
"""Mutates a deep link s by replacing each item found with the
result of calling func on the item. Does NOT create new Links (so
no use of Link's constructor).
Does not return the modified Link object.
>>> link1 = Link(3, Link(Link(4), Link(5, Link(6))))
>>> print(link1)
<3 <4> 5 6>
>>> # Disallow the use of making new Links before calling deep_map_mut
>>> Link.__init__, hold = lambda *args: print("Do not create any new Links."), Link.__init__
>>> try:
... deep_map_mut(lambda x: x * x, link1)
... finally:
... Link.__init__ = hold
>>> print(link1)
<9 <16> 25 36>
"""
if s is Link.empty:
return None
elif isinstance(s.first, Link):
deep_map_mut(func, s.first)
else:
s.first = func(s.first)
deep_map_mut(func, s.rest)
Use Ok to test your code:
python3 ok -q deep_map_mut
Check Your Score Locally
You can locally check your score on each question of this assignment by running
python3 ok --score
This does NOT submit the assignment! When you are satisfied with your score, submit the assignment to Gradescope to receive credit for it.
Submit Assignment
Submit this assignment by uploading any files you've edited to the appropriate Gradescope assignment. Lab 00 has detailed instructions.