Lab 7: Object-Oriented Programming
Due at 11:59:59 pm on Tuesday, 3/14/2023.
Starter Files
Download lab07.zip. Inside the archive, you will find starter files for the questions in this lab, along with a copy of the OK autograder.
Submission
By the end of this lab, you should have submitted the lab with python3 ok --submit
. You may submit more than once before the deadline; only the final submission will be graded. Check that you have successfully submitted your code on okpy.org.
- Submit the
lab07.py
file took
.
OOP terminology
Object-oriented programming (OOP) is a style of programming that
allows you to think of code in terms of "objects." Here's an example of
a Car
class:
class Car(object):
num_wheels = 4
gas = 30
headlights = 2
size = 'Tiny'
def __init__(self, make, model):
self.make = make
self.model = model
self.color = 'No color yet. You need to paint me.'
self.wheels = Car.num_wheels
self.gas = Car.gas
def paint(self, color):
self.color = color
return self.make + ' ' + self.model + ' is now ' + color
def drive(self):
if self.wheels < Car.num_wheels or self.gas <= 0:
return 'Cannot drive!'
self.gas -= 10
return self.make + ' ' + self.model + ' goes vroom!'
def pop_tire(self):
if self.wheels > 0:
self.wheels -= 1
def fill_gas(self):
self.gas += 20
return 'Gas level: ' + str(self.gas)
Here's some terminology:
- class: a blueprint for how to build a certain type of object.
The
Car
class (shown above) describes the behavior and data that allCar
objects have. instance: a particular occurrence of a class. In Python, we create instances of a class like this:
>>> my_car = Car('Tesla', 'Model S')
my_car
is an instance of theCar
class.attribute or field: a variable that belongs to the class. Think of an attribute as a quality of the object: cars have wheels and size, so we have given our
Car
classself.wheels
andself.size
attributes. We can access attributes using dot notation:>>> my_car.size 'Tiny' >>> my_car.wheels 4
method: Methods are just like normal functions, except that they are tied to an instance or a class. Think of a method as a "verb" of the class: cars can drive and also pop their tires, so we have given our
Car
class the methodsdrive
andpop_tire
. We call methods using dot notation:>>> my_car = Car('Tesla', 'Model S') >>> my_car.drive() 'Tesla Model S goes vroom!'
constructor: As with data abstraction, constructors describe how to build an instance of the class. Most classes have a constructor. In Python, the constructor of the class defined as
__init__
. For example, here is theCar
class's constructor:def __init__(self, make, model): self.make = make self.model = model self.color = 'No color yet. You need to paint me.' self.wheels = Car.num_wheels self.gas = Car.gas
The constructor takes in two arguments,
make
andmodel
. As you can see, the constructor also creates theself.color
,self.wheels
andself.gas
attributes.self
: in Python,self
is the first parameter for many methods (in this class, we will only use methods whose first parameter isself
). When a method is called,self
is bound to an instance of the class. For example:>>> my_car = Car('Tesla', 'Model S') >>> my_car.drive()
Notice that the
drive
method takes inself
as an argument, but it looks like we didn't pass one in! This is because the dot notation implicitly passes incar
asself
for us.
Car WWPD
Question 1: Car
Use OK to test your knowledge with the following What would Python print questions:
python3 ok -q car -u
If you get stuck try typing these in the interpreter yourself
python3 -i
Make Change
Question 2
Implement make_change
, which takes a positive integer amount
and a
dictionary of coins
. The coins
dictionary keys are positive integer
denominations and its values are positive integer coin counts. For example,
{1: 4, 5: 2}
represents four pennies and two nickels. The make_change
function returns a list of coins that sum to amount
, where the count of
any denomination k
in the return value is at most coins[k]
.
If there are multiple ways to make change for amount
, prefer to use as many
of the smallest coins available and place the smallest coins first in the
returned list.
Hint: Try using the smallest coin to make change. If it turns out that there is no way to make change using the smallest coin, then try making change without the smallest coin.
Hint: The simplest solution does not involve defining any local functions, but you can define additional functions if you wish.
def make_change(amount, coins):
"""Return a list of coins that sum to amount, preferring the smallest coins
available and placing the smallest coins first in the returned list.
The coins argument is a dictionary with keys that are positive integer
denominations and values that are positive integer coin counts.
>>> make_change(2, {2: 1})
[2]
>>> make_change(2, {1: 2, 2: 1})
[1, 1]
>>> make_change(4, {1: 2, 2: 1})
[1, 1, 2]
>>> make_change(4, {2: 1}) == None
True
>>> coins = {2: 2, 3: 2, 4: 3, 5: 1}
>>> make_change(4, coins)
[2, 2]
>>> make_change(8, coins)
[2, 2, 4]
>>> make_change(25, coins)
[2, 3, 3, 4, 4, 4, 5]
>>> coins[8] = 1
>>> make_change(25, coins)
[2, 2, 4, 4, 5, 8]
"""
if not coins:
return None
smallest = min(coins)
rest = remove_one(coins, smallest)
"*** YOUR CODE HERE ***"
if amount == smallest:
return [smallest]
result = make_change(amount-smallest, rest)
if result:
return [smallest] + result
else:
return make_change(amount, rest)
You can use the remove_one
function in your implementation:
def remove_one(coins, coin):
"""Remove one coin from a dictionary of coins. Return a new dictionary,
leaving the original dictionary coins unchanged.
>>> coins = {2: 5, 3: 2, 6: 1}
>>> remove_one(coins, 2) == {2: 4, 3: 2, 6: 1}
True
>>> remove_one(coins, 6) == {2: 5, 3: 2}
True
>>> coins == {2: 5, 3: 2, 6: 1} # Unchanged
True
"""
copy = dict(coins)
count = copy.pop(coin) - 1
if count:
copy[coin] = count
return copy
Use OK to test your code:
python3 ok -q make_change
Question 3
Complete the change
method of the ChangeMachine
class. A ChangeMachine
instance holds some coins
, which are initially all pennies. The change
method takes a positive integer coin
, adds that coin to its coins
, and then
returns a list that sums to coin
. The machine prefers to return as many of
the smallest coins available, ordered from smallest to largest. The coins
returned by change
are removed from the machine's coins
.
Hint: Call the make_change
function in order to compute the result of
change
, but update self.coins
before returning that result.
Hint: To remove key-value pairs from a dictionary, you can use use .pop(<key>)
. For example, d.pop("first_key")
will remove the key-value pair associated with "first_key"
from d
.
class ChangeMachine:
"""A change machine holds a certain number of coins, initially all pennies.
The change method adds a single coin of some denomination X and returns a
list of coins that sums to X. The machine prefers to return the smallest
coins available. The total value in the machine never changes, and it can
always make change for any coin (perhaps by returning the coin passed in).
The coins attribute is a dictionary with keys that are positive integer
denominations and values that are positive integer coin counts.
>>> m = ChangeMachine(2)
>>> m.coins == {1: 2}
True
>>> m.change(2)
[1, 1]
>>> m.coins == {2: 1}
True
>>> m.change(2)
[2]
>>> m.coins == {2: 1}
True
>>> m.change(3)
[3]
>>> m.coins == {2: 1}
True
>>> m = ChangeMachine(10) # 10 pennies
>>> m.coins == {1: 10}
True
>>> m.change(5) # takes a nickel & returns 5 pennies
[1, 1, 1, 1, 1]
>>> m.coins == {1: 5, 5: 1} # 5 pennies & a nickel remain
True
>>> m.change(3)
[1, 1, 1]
>>> m.coins == {1: 2, 3: 1, 5: 1}
True
>>> m.change(2)
[1, 1]
>>> m.change(2) # not enough 1's remaining; return a 2
[2]
>>> m.coins == {2: 1, 3: 1, 5: 1}
True
>>> m.change(8) # cannot use the 2 to make 8, so use 3 & 5
[3, 5]
>>> m.coins == {2: 1, 8: 1}
True
>>> m.change(1) # return the penny passed in (it's the smallest)
[1]
>>> m.change(9) # return the 9 passed in (no change possible)
[9]
>>> m.coins == {2: 1, 8: 1}
True
>>> m.change(10)
[2, 8]
>>> m.coins == {10: 1}
True
>>> m = ChangeMachine(9)
>>> [m.change(k) for k in [2, 2, 3]]
[[1, 1], [1, 1], [1, 1, 1]]
>>> m.coins == {1: 2, 2: 2, 3: 1}
True
>>> m.change(5) # Prefers [1, 1, 3] to [1, 2, 2] (more pennies)
[1, 1, 3]
>>> m.change(7)
[2, 5]
>>> m.coins == {2: 1, 7: 1}
True
"""
def __init__(self, pennies):
self.coins = {1: pennies}
def change(self, coin):
"""Return change for coin, removing the result from self.coins."""
"*** YOUR CODE HERE ***"
self.coins[coin] = 1 + self.coins.get(coin, 0)
result = make_change(coin, self.coins)
for coin in result:
count = self.coins.pop(coin) - 1
if count:
self.coins[coin] = count
return result
Use OK to test your code:
python3 ok -q ChangeMachine
Submit
Make sure to submit this assignment by running:
python3 ok --submit