Lab 7: Object-Oriented Programming
Due at 11:59:59 pm on Tuesday, 3/14/2023.
Starter Files
Download lab07.zip. Inside the archive, you will find starter files for the questions in this lab, along with a copy of the OK autograder.
Submission
By the end of this lab, you should have submitted the lab with python3 ok --submit. You may submit more than once before the deadline; only the final submission will be graded. Check that you have successfully submitted your code on okpy.org.
- Submit the
lab07.pyfile took.
OOP terminology
Object-oriented programming (OOP) is a style of programming that
allows you to think of code in terms of "objects." Here's an example of
a Car class:
class Car(object):
num_wheels = 4
gas = 30
headlights = 2
size = 'Tiny'
def __init__(self, make, model):
self.make = make
self.model = model
self.color = 'No color yet. You need to paint me.'
self.wheels = Car.num_wheels
self.gas = Car.gas
def paint(self, color):
self.color = color
return self.make + ' ' + self.model + ' is now ' + color
def drive(self):
if self.wheels < Car.num_wheels or self.gas <= 0:
return 'Cannot drive!'
self.gas -= 10
return self.make + ' ' + self.model + ' goes vroom!'
def pop_tire(self):
if self.wheels > 0:
self.wheels -= 1
def fill_gas(self):
self.gas += 20
return 'Gas level: ' + str(self.gas)
Here's some terminology:
- class: a blueprint for how to build a certain type of object.
The
Carclass (shown above) describes the behavior and data that allCarobjects have. instance: a particular occurrence of a class. In Python, we create instances of a class like this:
>>> my_car = Car('Tesla', 'Model S')my_caris an instance of theCarclass.attribute or field: a variable that belongs to the class. Think of an attribute as a quality of the object: cars have wheels and size, so we have given our
Carclassself.wheelsandself.sizeattributes. We can access attributes using dot notation:>>> my_car.size 'Tiny' >>> my_car.wheels 4method: Methods are just like normal functions, except that they are tied to an instance or a class. Think of a method as a "verb" of the class: cars can drive and also pop their tires, so we have given our
Carclass the methodsdriveandpop_tire. We call methods using dot notation:>>> my_car = Car('Tesla', 'Model S') >>> my_car.drive() 'Tesla Model S goes vroom!'constructor: As with data abstraction, constructors describe how to build an instance of the class. Most classes have a constructor. In Python, the constructor of the class defined as
__init__. For example, here is theCarclass's constructor:def __init__(self, make, model): self.make = make self.model = model self.color = 'No color yet. You need to paint me.' self.wheels = Car.num_wheels self.gas = Car.gasThe constructor takes in two arguments,
makeandmodel. As you can see, the constructor also creates theself.color,self.wheelsandself.gasattributes.self: in Python,selfis the first parameter for many methods (in this class, we will only use methods whose first parameter isself). When a method is called,selfis bound to an instance of the class. For example:>>> my_car = Car('Tesla', 'Model S') >>> my_car.drive()Notice that the
drivemethod takes inselfas an argument, but it looks like we didn't pass one in! This is because the dot notation implicitly passes incarasselffor us.
Car WWPD
Question 1: Car
Use OK to test your knowledge with the following What would Python print questions:
python3 ok -q car -u
If you get stuck try typing these in the interpreter yourself
python3 -i
Make Change
Question 2
Implement make_change, which takes a positive integer amount and a
dictionary of coins. The coins dictionary keys are positive integer
denominations and its values are positive integer coin counts. For example,
{1: 4, 5: 2} represents four pennies and two nickels. The make_change
function returns a list of coins that sum to amount, where the count of
any denomination k in the return value is at most coins[k].
If there are multiple ways to make change for amount, prefer to use as many
of the smallest coins available and place the smallest coins first in the
returned list.
Hint: Try using the smallest coin to make change. If it turns out that there is no way to make change using the smallest coin, then try making change without the smallest coin.
Hint: The simplest solution does not involve defining any local functions, but you can define additional functions if you wish.
def make_change(amount, coins):
"""Return a list of coins that sum to amount, preferring the smallest coins
available and placing the smallest coins first in the returned list.
The coins argument is a dictionary with keys that are positive integer
denominations and values that are positive integer coin counts.
>>> make_change(2, {2: 1})
[2]
>>> make_change(2, {1: 2, 2: 1})
[1, 1]
>>> make_change(4, {1: 2, 2: 1})
[1, 1, 2]
>>> make_change(4, {2: 1}) == None
True
>>> coins = {2: 2, 3: 2, 4: 3, 5: 1}
>>> make_change(4, coins)
[2, 2]
>>> make_change(8, coins)
[2, 2, 4]
>>> make_change(25, coins)
[2, 3, 3, 4, 4, 4, 5]
>>> coins[8] = 1
>>> make_change(25, coins)
[2, 2, 4, 4, 5, 8]
"""
if not coins:
return None
smallest = min(coins)
rest = remove_one(coins, smallest)
"*** YOUR CODE HERE ***"
if amount == smallest:
return [smallest]
result = make_change(amount-smallest, rest)
if result:
return [smallest] + result
else:
return make_change(amount, rest)
You can use the remove_one function in your implementation:
def remove_one(coins, coin):
"""Remove one coin from a dictionary of coins. Return a new dictionary,
leaving the original dictionary coins unchanged.
>>> coins = {2: 5, 3: 2, 6: 1}
>>> remove_one(coins, 2) == {2: 4, 3: 2, 6: 1}
True
>>> remove_one(coins, 6) == {2: 5, 3: 2}
True
>>> coins == {2: 5, 3: 2, 6: 1} # Unchanged
True
"""
copy = dict(coins)
count = copy.pop(coin) - 1
if count:
copy[coin] = count
return copy
Use OK to test your code:
python3 ok -q make_change
Question 3
Complete the change method of the ChangeMachine class. A ChangeMachine
instance holds some coins, which are initially all pennies. The change
method takes a positive integer coin, adds that coin to its coins, and then
returns a list that sums to coin. The machine prefers to return as many of
the smallest coins available, ordered from smallest to largest. The coins
returned by change are removed from the machine's coins.
Hint: Call the make_change function in order to compute the result of
change, but update self.coins before returning that result.
Hint: To remove key-value pairs from a dictionary, you can use use .pop(<key>). For example, d.pop("first_key") will remove the key-value pair associated with "first_key" from d.
class ChangeMachine:
"""A change machine holds a certain number of coins, initially all pennies.
The change method adds a single coin of some denomination X and returns a
list of coins that sums to X. The machine prefers to return the smallest
coins available. The total value in the machine never changes, and it can
always make change for any coin (perhaps by returning the coin passed in).
The coins attribute is a dictionary with keys that are positive integer
denominations and values that are positive integer coin counts.
>>> m = ChangeMachine(2)
>>> m.coins == {1: 2}
True
>>> m.change(2)
[1, 1]
>>> m.coins == {2: 1}
True
>>> m.change(2)
[2]
>>> m.coins == {2: 1}
True
>>> m.change(3)
[3]
>>> m.coins == {2: 1}
True
>>> m = ChangeMachine(10) # 10 pennies
>>> m.coins == {1: 10}
True
>>> m.change(5) # takes a nickel & returns 5 pennies
[1, 1, 1, 1, 1]
>>> m.coins == {1: 5, 5: 1} # 5 pennies & a nickel remain
True
>>> m.change(3)
[1, 1, 1]
>>> m.coins == {1: 2, 3: 1, 5: 1}
True
>>> m.change(2)
[1, 1]
>>> m.change(2) # not enough 1's remaining; return a 2
[2]
>>> m.coins == {2: 1, 3: 1, 5: 1}
True
>>> m.change(8) # cannot use the 2 to make 8, so use 3 & 5
[3, 5]
>>> m.coins == {2: 1, 8: 1}
True
>>> m.change(1) # return the penny passed in (it's the smallest)
[1]
>>> m.change(9) # return the 9 passed in (no change possible)
[9]
>>> m.coins == {2: 1, 8: 1}
True
>>> m.change(10)
[2, 8]
>>> m.coins == {10: 1}
True
>>> m = ChangeMachine(9)
>>> [m.change(k) for k in [2, 2, 3]]
[[1, 1], [1, 1], [1, 1, 1]]
>>> m.coins == {1: 2, 2: 2, 3: 1}
True
>>> m.change(5) # Prefers [1, 1, 3] to [1, 2, 2] (more pennies)
[1, 1, 3]
>>> m.change(7)
[2, 5]
>>> m.coins == {2: 1, 7: 1}
True
"""
def __init__(self, pennies):
self.coins = {1: pennies}
def change(self, coin):
"""Return change for coin, removing the result from self.coins."""
"*** YOUR CODE HERE ***"
self.coins[coin] = 1 + self.coins.get(coin, 0)
result = make_change(coin, self.coins)
for coin in result:
count = self.coins.pop(coin) - 1
if count:
self.coins[coin] = count
return result
Use OK to test your code:
python3 ok -q ChangeMachine
Submit
Make sure to submit this assignment by running:
python3 ok --submit